
Waiting for it to wear off takes too much time. 12 is also impractical, as you can't get hit by a punched bomb while having the invincibility on.They'd also lose most of the power ups which is a major set-back. 10 is hugely impractical, by the time a speedrunner reaches level 3-4 they should already have 9 lives, and losing all 9 will take ages with the super long invincibility.However, there are more than enough Extra Bomb bonuses until level 6-4 making the hidden bonus in this level very plausible. It's hard to plan ahead for 9 in Level 3-3, as the only bonus that alters the second digit of the score is the Extra Bomb bonus and there aren't too many of these to spare or give up on.If a player has the Punching Glove bonus, pressing the Y button 5 times (no need to actually punch a bomb) will fulfill the condition. Keep in mind, however, that 6-7 is the last randomly-generated level, so triggering a bonus there isn't too helpful.
#Super bomberman 6 snes rom download#
6 is actually free! Turns out you can press Start while the end-of-level jingle plays and it'll spawn the bonus without actually opening a menu and wasting a precious second on the menu animation. Super Nintendo (SNES) ( Download Emulator ) File Name Super Bomber Man (Japan).

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Placing a bomb at least once in each of the four corners of the level (Levels 1-5 and 4-1).Standing on the exit for 1280 frames (Levels 1-4 and 4-7).Getting a combo of 3 enemies (Levels 1-3 and 4-4).There are several level-specific conditions that will cause them to appear once they're met: But as I described in a 2013 video, they don't appear randomly. Sometimes, seemingly randomly, special bonuses that can't be found anywhere else, will just spawn out of nowhere during story mode. I previously mentioned that normally, level layouts are deterministic after the initial seed has been set, but there's a little known aspect of this game that also uses the slow RNG, and can be used to pick different, more favorable seeds for the upcoming levels.
